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项目归档

按关卡设计、场景表现、演出与项目协作能力归档案例。页面重点是浏览、筛选和进入详情,而不是在此页直接展开某个项目的大面板。

Access Level: Omni // Repository_v2.04

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Archive Entries: 04 Mode: List / Filter / Detail Link
Ancient Valley Level Build 项目封面 ARC_01
ENTRY_01

Ancient Valley Level Build

关卡设计
【核心点】动线设计 / 灯光引导

A personal environment-design portfolio project focused on gameplay-readable terrain layout, landmark composition, and guided exploration beats for a third-person action game.

方向 关卡设计
状态 Verified
Forgotten Shrine Encounter Space 项目封面 ARC_02
ENTRY_02

Forgotten Shrine Encounter Space

演出
【核心点】演出节奏 / Timeline控制

A compact combat-heavy shrine layout built to test readability, enemy pressure rhythm, and reward framing inside a ruined stone environment.

方向 演出
状态 Verified
Cliffside Landmark Composition Study 项目封面 ARC_03
ENTRY_03

Cliffside Landmark Composition Study

AIGC
【核心点】AIGC流程 / 场景表现

A visual-navigation study for a traversal level, focused on using silhouette, height layering, and contrast to guide players across a large outdoor space.

方向 AIGC
状态 Draft
Cross-Team Vertical Slice Production 项目封面 ARC_04
ENTRY_04

Cross-Team Vertical Slice Production

项目
【核心点】完整项目经验 / 关卡实现

A small playable vertical-slice project coordinating environment goals, milestone scope, and presentation quality for a portfolio-ready delivery.

方向 项目
状态 Verified