Project Archive
项目归档
按关卡设计、场景表现、演出与项目协作能力归档案例。页面重点是浏览、筛选和进入详情,而不是在此页直接展开某个项目的大面板。
Access Level: Omni // Repository_v2.04
ARC_01
ENTRY_01
关卡设计
Ancient Valley Level Build
【核心点】动线设计 / 灯光引导
A personal environment-design portfolio project focused on gameplay-readable terrain layout, landmark composition, and guided exploration beats for a third-person action game.
ENTRY_02
演出
Forgotten Shrine Encounter Space
【核心点】演出节奏 / Timeline控制
A compact combat-heavy shrine layout built to test readability, enemy pressure rhythm, and reward framing inside a ruined stone environment.
ENTRY_03
AIGC
Cliffside Landmark Composition Study
【核心点】AIGC流程 / 场景表现
A visual-navigation study for a traversal level, focused on using silhouette, height layering, and contrast to guide players across a large outdoor space.
ENTRY_04
项目
Cross-Team Vertical Slice Production
【核心点】完整项目经验 / 关卡实现
A small playable vertical-slice project coordinating environment goals, milestone scope, and presentation quality for a portfolio-ready delivery.